Gameplay Mechanics

  • ✅ 3 enemy types (Green/Yellow/Red) with unique behaviors
  • ✅ 12-district progression system
  • ✅ Progressive wave difficulty
  • ✅ Real-time score tracking
  • ✅ Shield/health system
  • ✅ 120-second mission timer

Visual Design

  • ✅ Neon cyan/magenta color scheme
  • ✅ Neo-Tokyo cyberpunk aesthetics
  • ✅ Particle explosion effects
  • ✅ Procedural building skyline
  • ✅ Dynamic window lighting

Features

  • ✅ Scoring tiers (10-50 points per enemy)
  • ✅ Complete HUD system
  • ✅ Responsive design (desktop/mobile)
  • ✅ Game over screen
  • ✅ Progressive difficulty curve

Documentation Covers

  • Complete control reference
  • Enemy AI behaviors
  • Scoring system
  • Wave progression charts
  • Pro strategy tips
  • Balance metrics
  • Technical specs
  • Troubleshooting
Published 24 days ago
StatusReleased
PlatformsHTML5
AuthorDonzel Facey

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